Strike Force Heroes 3

Boredom is hardly ever a good thing. It turns perfectly fine days into monotonous slogs. However, there are a few instances where boredom can lead to something that isn’t entirely awful. Enter flash games, the short and sweet games available at any time in any place. These things have surrounded the newer generations since they first had access to a computer. I have experienced many of these games before, but there is one that has recently caught my interest: Strike Force Heroes 3. This game has the potential to be an impressively enjoyable experience.

This potential shows itself most evidently in its game play. Strike Force Heroes 3 is a shooter game with a secondary focus on RPG elements. In each level, the player is tasked with an objective to conquer, whether it be to capture a point or to destroy a certain amount of enemies. The player can control his or her character with both the arrow and WASD keys and aims with the mouse. With this control setup, the character in the game is able to move and shoot in opposite directions, which is vital in order to conquer the level objectives. The games becomes deeper with the introduction of multiple playable characters. From my experience, all different characters specialize in a different gun and have completely different passive abilities. For example, the original commando the game starts with has an automatic rifle and his passive ability is health regeneration. The next operative I obtained was a gunslinger; she used a handgun, but was not able to regenerate her health. Instead, her passive ability gave increased damage on head shots, which makes her a character a high risk one, but she has the potential to absolutely dominant. However, immediately after this discovery, I was greeted by an unfortunate mechanic: time gating. Instead of having new operatives be held behind levels, Strike Force Heroes 3 only allows the layer to draft a new character once every day. However, despite this setback, the game still has some awesome qualities.

One such quality is the graphical prowess of the game. Despite being only a flash game, Strike Force Heroes 3 has impressive animations with its characters as well as pretty cut scenes. I use the word “pretty” deliberately though. The game is not going to astound the player with its beauty; rather, the graphics of the game serve to support the great game play. The opening cut scenes have a retro pixelated look to them. It feels like they came from a more modern Ninja Gaiden game. The graphics while in the game, however, look quite good as well. Like I said, the games art style is not looking to impress anyone; it’s only trying to be adequate, but it actually exceeds that benchmark by a small margin. Strike Force Heroes 3 looks great. The backgrounds serve to create a believable background for the player to run around in, and the different particle effects coming off of the bullets being fired add to the atmosphere as well. The game is not amazing nor mediocre, but right in the middle.

Overall, Strike Force Heroes 3 provides a good deal of fun in a good looking world. It is not the best playing game or the best looking game, but it hits the goals it sets for itself, and because of that, it is an enjoyable time. It is definitely something one can jump in to for a few minutes if he or she is bored, and that makes this game a success.

Published by Keaton

A gamer, aspiring pianist, and a HUGE Bronco fan!

Leave a comment

Design a site like this with WordPress.com
Get started