Passiveness vs. Interactivity

Video games are defined by the fact that the person enjoying it has to interact with the game. Without the inputs from the player, the video game holds no value and can provide no entertainment. Movies are the exact inverse of this; they are entirely passive. A viewer of a movie does not have an affect on the outcome of any events or the characters. However, the growing popularity of video games has enticed the movie industry into cashing in on it. For quite a long time, there have been games created that have been based around the worlds of these movies. However, rarely do these games ever end up being enjoyable.

The biggest reason for this lack of quality is that video games and movies are two entirely different forms of entertainment. Each form relies on different aspects in order to succeed, and combining those aspects creates a muddled mess as opposed to adding to each other’s strengths. For example, if you take one of the really popular Harry Potter movies and give it game play, its not nearly as interesting. When Harry moves through the halls in the movies, he interacts with characters and it feels like he is exploring the school of Hogwarts. However, if a player, as opposed to a viewer, is in the shoes of Harry, suddenly the only thing the player is doing is walking in straight lines and talking to NPCs. The allure of movies does not translate well to video games. The game play ends up being boring and repetitive because movies focus around the entire lives of the characters within them, and lives are boring. Every day the characters wake up and continue adventures. In video games though, you do not experience the boring parts, and only enjoy the awesomely fun engaging parts.

The mixture of games and movies does not work whatsoever. It is better to keep them separated, or we will only continue to receive mediocre products.

Published by Keaton

A gamer, aspiring pianist, and a HUGE Bronco fan!

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